Few shots of the eye shader I made for True Colors. Heavily inspired by the Boy and his Kite and the UE4 photorealistic character eye shaders. Two major features were cinematic control over specular hits, to enhance the "wetness" feeling, and a pupillary color flash (used to great effect in the finale and LARP final boss!). Huge shoutout to the character and cinematic artists we had that really pushed the final look!